Frequently Asked Questions
Is it illegal to sell or rent Mature or AO (Adults Only) rated games to customers under 17 and 18 years of age respectively?
A ruling by the U.S. Supreme Court in 2011 (Brown v. Entertainment Merchants Association/Entertainment Software Association) found that video games are a constitutionally-protected form of expression, and that laws restricting their sale or rental based upon violent content are unconstitutional. (ESRB.org)
Do video games that display aggressive behavior translate directly into violent crimes?
Paradoxically video games may reduce violence while increasing the aggressiveness of individuals by simply shifting these individuals out of alternative activities where crime is more likely to occur. (econstor.eu - pg 25) The long term effects of increased aggression and anti-social behavior have yet to be fully understood.
Is there other health issues that video games can cause?
Video games are known to have a direct correlation to some individuals developing antisocial habits, increased aggression and a higher risk for seizure related incidences.
What are benefits to video games?
Video games often portray real life situations that require problem solving skills, attention to detail and a competitive mentality. These games often alleviate the violent tendencies and boredom that many individuals feel; by offering an opportunity for free expression and sense of purpose/attention which many gamers are less likely to commit crimes due to the fact that they are constantly preoccupied with an alternate world of reality.
What is the global scope of the gaming industry, and what is its effect on international crime rates?
According to a study done by Dr Andrew Przybylski, many people see both the positive and negative effects that come with video games, also generating results about how the games correlate to the real world. On the right there is chart showing the major global video game markets outside the United States. Eastern European and Asian are believed to be the new frontier in a billion dollar global gaming enterprise. The data is inconclusive on wether there is a direct relation between gaming and violence especially in Europe where variation among violent crime rates are dramatic depending on the region.
A ruling by the U.S. Supreme Court in 2011 (Brown v. Entertainment Merchants Association/Entertainment Software Association) found that video games are a constitutionally-protected form of expression, and that laws restricting their sale or rental based upon violent content are unconstitutional. (ESRB.org)
Do video games that display aggressive behavior translate directly into violent crimes?
Paradoxically video games may reduce violence while increasing the aggressiveness of individuals by simply shifting these individuals out of alternative activities where crime is more likely to occur. (econstor.eu - pg 25) The long term effects of increased aggression and anti-social behavior have yet to be fully understood.
Is there other health issues that video games can cause?
Video games are known to have a direct correlation to some individuals developing antisocial habits, increased aggression and a higher risk for seizure related incidences.
What are benefits to video games?
Video games often portray real life situations that require problem solving skills, attention to detail and a competitive mentality. These games often alleviate the violent tendencies and boredom that many individuals feel; by offering an opportunity for free expression and sense of purpose/attention which many gamers are less likely to commit crimes due to the fact that they are constantly preoccupied with an alternate world of reality.
What is the global scope of the gaming industry, and what is its effect on international crime rates?
According to a study done by Dr Andrew Przybylski, many people see both the positive and negative effects that come with video games, also generating results about how the games correlate to the real world. On the right there is chart showing the major global video game markets outside the United States. Eastern European and Asian are believed to be the new frontier in a billion dollar global gaming enterprise. The data is inconclusive on wether there is a direct relation between gaming and violence especially in Europe where variation among violent crime rates are dramatic depending on the region.
Where can I go for further questions?
Visit any of the sources below or feel free to email me at [email protected]
Why did you choose this subject?
This is a topic that a can clearly see and express both side of, and therefore convey the message from each side of the argument with out biases.
What sources did you use?
Title Page
Reality Is Broken by Jane McGonigal
http://news.xbox.com/2013/05/x360-aaron-greenberg-industry-growth
Pro-Censorship
http://books.google.com/books?id=-nOMAgAAQBAJ&pg=PA70#v=onepage&q&f=false
(pg 71-73) (photo)
http://www.healthline.com/health-news/video-games-saints-or-psychopaths-082814#1
http://public.psych.iastate.edu/caa/abstracts/2010-2014/14GLKPA.pdf
(Mediators and Moderators)
http://books.google.com/books?id=WYDQwDvXz9MC&pg=PA75#v=onepage&q&f=false
http://www.apa.org/monitor/2010/12/virtual-violence.aspx
Stop Teaching Our Kids to Kill by Dave Grossman
http://video.foxnews.com/v/2661369285001/link-between-teen-killers-and-violent-video-games/#sp=show-clips
http://www.nytimes.com/2013/02/12/science/studying-the-effects-of-playing-violent-video-games.html?pagewanted=1&_r=0
Lawrence Kutner and Cheryl K. Olsen, Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Apr. 2008
Tracy Dietz, "An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior," Sex Roles, 1998
Bruce Bartholow, Brad Bushman, and Marc Sestir, "Chronic Violent Video Game Exposure and Desensitization to Violence: Behavioral and Event-related Brain Potential Data," Journal of Experimental Social Psychology, July 2006
http://www.wired.com/2011/06/supreme-court-video-games/
http://www.airbornegamer.com/2012/02/cod-mw3-steam-achievements/
1st Amendment Supporters
http://mediacoalition.org/files/Brown_EMA_SupremeCourt_opinion.pdf
http://mediacoalition.org/brown-v-ema/
http://mediacoalition.org/category/litigation/litigation-violent-content/
http://videogames.procon.org
http://books.google.com/books?id=-nOMAgAAQBAJ&pg=PA70#v=onepage&q&f=false
(page 61)
http://www.gamesbrief.com/2010/08/if-video-games-cause-violence-there-should-be-a-correlation-between-game-sales-and-violent-crime-right/
http://mediacoalition.org/files/Brown_EMA_amicus_Activision.pdf
http://www.law.cornell.edu/supct/html/08-1448.ZC.html
https://www.econstor.eu/dspace/bitstream/10419/48154/1/663765870.pdf
http://www.gallup.com/poll/150464/americans-believe-crime-worsening.aspx
ESRB Supporters
http://www.esrb.org/ratings/faq.jsp
http://www.esrb.org/ratings/faq.jsp
https://www.youtube.com/watch?v=bzzC9qf8ODc
http://mediacoalition.org/files/Brown_EMA_amicus_Activision.pdf
FAQ
http://www.esrb.org/ratings/faq.jsp
https://www.econstor.eu/dspace/bitstream/10419/48154/1/663765870.pdf
http://www.washingtonpost.com/blogs/wonkblog/wp/2013/11/28/23-charts-to-be-thankful-for-this-thanksgiving/
http://vgsales.wikia.com/wiki/Video_game_industry
https://yougov.co.uk/news/2013/09/23/gamers-less-worried-about-violence-video-games/
Visit any of the sources below or feel free to email me at [email protected]
Why did you choose this subject?
This is a topic that a can clearly see and express both side of, and therefore convey the message from each side of the argument with out biases.
What sources did you use?
Title Page
Reality Is Broken by Jane McGonigal
http://news.xbox.com/2013/05/x360-aaron-greenberg-industry-growth
Pro-Censorship
http://books.google.com/books?id=-nOMAgAAQBAJ&pg=PA70#v=onepage&q&f=false
(pg 71-73) (photo)
http://www.healthline.com/health-news/video-games-saints-or-psychopaths-082814#1
http://public.psych.iastate.edu/caa/abstracts/2010-2014/14GLKPA.pdf
(Mediators and Moderators)
http://books.google.com/books?id=WYDQwDvXz9MC&pg=PA75#v=onepage&q&f=false
http://www.apa.org/monitor/2010/12/virtual-violence.aspx
Stop Teaching Our Kids to Kill by Dave Grossman
http://video.foxnews.com/v/2661369285001/link-between-teen-killers-and-violent-video-games/#sp=show-clips
http://www.nytimes.com/2013/02/12/science/studying-the-effects-of-playing-violent-video-games.html?pagewanted=1&_r=0
Lawrence Kutner and Cheryl K. Olsen, Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Apr. 2008
Tracy Dietz, "An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior," Sex Roles, 1998
Bruce Bartholow, Brad Bushman, and Marc Sestir, "Chronic Violent Video Game Exposure and Desensitization to Violence: Behavioral and Event-related Brain Potential Data," Journal of Experimental Social Psychology, July 2006
http://www.wired.com/2011/06/supreme-court-video-games/
http://www.airbornegamer.com/2012/02/cod-mw3-steam-achievements/
1st Amendment Supporters
http://mediacoalition.org/files/Brown_EMA_SupremeCourt_opinion.pdf
http://mediacoalition.org/brown-v-ema/
http://mediacoalition.org/category/litigation/litigation-violent-content/
http://videogames.procon.org
http://books.google.com/books?id=-nOMAgAAQBAJ&pg=PA70#v=onepage&q&f=false
(page 61)
http://www.gamesbrief.com/2010/08/if-video-games-cause-violence-there-should-be-a-correlation-between-game-sales-and-violent-crime-right/
http://mediacoalition.org/files/Brown_EMA_amicus_Activision.pdf
http://www.law.cornell.edu/supct/html/08-1448.ZC.html
https://www.econstor.eu/dspace/bitstream/10419/48154/1/663765870.pdf
http://www.gallup.com/poll/150464/americans-believe-crime-worsening.aspx
ESRB Supporters
http://www.esrb.org/ratings/faq.jsp
http://www.esrb.org/ratings/faq.jsp
https://www.youtube.com/watch?v=bzzC9qf8ODc
http://mediacoalition.org/files/Brown_EMA_amicus_Activision.pdf
FAQ
http://www.esrb.org/ratings/faq.jsp
https://www.econstor.eu/dspace/bitstream/10419/48154/1/663765870.pdf
http://www.washingtonpost.com/blogs/wonkblog/wp/2013/11/28/23-charts-to-be-thankful-for-this-thanksgiving/
http://vgsales.wikia.com/wiki/Video_game_industry
https://yougov.co.uk/news/2013/09/23/gamers-less-worried-about-violence-video-games/